Facility Records — Collection

WHAT HAPPENS
AFTER ENTRY.

The collection is where the story begins. The ecosystem around it is where the world keeps expanding.

Zone 04 — Resources

Building what comes next.

Mint isn't intended to represent the end of The Great Escape. It provides resources that help us build what comes after it.

01

Game Development

Building the first playable experience and progressing toward the larger Great Escape game.

02

Creative Expansion

Artwork, animation, storytelling, environments and characters needed to expand the universe.

03

Community

Events, competitions, experiences and initiatives built around the Great Escape community.

04

Growth

Strategic marketing, collaborations and distribution that introduce more people to the universe.

05

Infrastructure

Technology, platforms and operational requirements necessary to keep building.

How does this benefit holders?

We don't believe holder benefit has to mean distributing mint revenue directly. Building better products, stronger experiences and a larger ecosystem creates more reasons to remain part of The Great Escape.

Resources are deployed to strengthen both the Great Escape itself, and the experience of the people holding it. Where practical, we'll communicate meaningful development progress so the community can see what's being built.

Zone 05 — Control Room

Royalties belong to the community's future.

Royalties collected by The Great Escape are intended to be used for the benefit of holders. We won't permanently decide today how every future royalty should be used the community's priorities will evolve.

RoyaltiesCollected from secondary activity
Community InputDiscussed and directed by holders
Holder InitiativesExperiences, tools, rewards
Community BenefitReturned to the ecosystem
Community experiences
Competitions & rewards
Game-related initiatives
Holder events
Community tools
Other holder-focused proposals

Some decisions belong to the prisoners.

Zone 06 — Cell Block

Holders aren't spectators.

We don't want to build The Great Escape behind closed doors while holders simply watch.

Feedback

Built with the prisoners

Before major community-facing additions are finalized, we collect holder feedback through discussions, polls, testing and proposals.

  • What works
  • What doesn't
  • What should come next
Opportunity

Work with the escape

As the project grows, it may need people across community management, testing, design, events and development.

  • Qualified holders get priority consideration
  • Skill and reliability still matter
  • We'd rather build with our community than around it
Voice

Community decisions

Certain decisions and initiatives are presented to holders for discussion, feedback or voting where appropriate.

  • Prioritizing experiences
  • Testing upcoming features
  • Shaping community events
Zone 07 — Records Office

Utility should actually be useful.

Web3 has seen countless projects announce utility because the market expected it tokens, unrelated products, promises that sounded impressive until somebody had to deliver them. We're taking a different approach.

UsefulRelevantSustainableDeliverable

What it means to be a prisoner potential holder-focused experiences that can evolve as the ecosystem grows:

Dedicated community access
Early previews
Testing opportunities
Community events
Competitions & challenges
Feedback opportunities
Voting where appropriate
Priority consideration for project roles
Game-related experiences
Future holder-focused features

The people who help build the community should remain part of its future.

Zone 08 — Exit Corridor

Show. Don't just promise.

We don't measure progress by how many items fit on a roadmap. We measure it by what actually gets built sharing development where possible, listening when something isn't working, and avoiding promises simply because they sound good on a website.

Don't trust the size of the roadmap. Watch what gets built.
THE COLLECTION OPENS THE DOOR  ·  THE FIRST GAME MAKES IT PLAYABLE  ·  THE COMMUNITY SHAPES WHAT'S NEXT

THE STORY HAS
ONLY STARTED.

4,444 prisoners will enter the facility. What happens after is up to what we build, what the community creates, and how far this universe can go.

THE GATES WERE BUILT TO KEEP US IN. LET'S SEE HOW LONG THEY LAST.